Immigration Simulation

First-hand experiences with immigration past

A school group with historian.

Ideal For: Ages 8-Adult, Cadets, Girl Guides, Scouts, graduate and undergraduate classes in social studies and humanities.

Maximum number of participants: 50

This active game-based program gives learners a chance to experience, in a very real and emotional way, the Canadian immigration policy in the early 1900s. Learners guide their own learning through decision-making and problem-solving as they attempt to make it to the end of the game by getting into Canada. Learners are provided with currency and are assigned an unknown country of origin. The experiences of the game reflect the real-life experiences of immigrants to Canada. Learners will be exploring racism in immigration and will cover the continuous journey regulation of 1908 and the Komagata Maru, the Chinese head tax, climatic unsuitability, the Hayashi-Lemieux Agreement, the Royal Commission on Italian Immigration and more. This program prompts learners to think critically about how Canadians make decisions about who should be let in and who should be kept out.

Can you get in? Can you get a ticket for the ship to Canada? How will you use your money wisely? What deals can you make to help others? Will the immigration officer let you in? Experience the ups and downs of the immigration experience at the turn of the 20th century. You’ll be shocked when you find out why some weren’t allowed in. Be prepared for an emotional and eye-opening experience you won’t soon forget!

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